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Resonance (video game)

A graphic adventure about a deadly particle physics technology.

Resonance is a graphic adventure game made by the American developer XII Games and released by Wadjet Eye Games.

The story begins with Ed, a lab assistant to particle physicist Professor Javier Morales. He meets a woman named Anna on a train, and the two strike up a conversation. When Ed reaches the lab, he finds Detective Bennett already there responding to an emergency. The lab is wrecked, and Professor Morales is dead. Meanwhile, a political blogger named Ray is looking into a secretive group called Antevorta, following leads from an anonymous source. He discovers a hidden database containing DNA records for the entire country, stored inside a hospital. Ed and Bennett end up taking Morales’s body to that same hospital, where they run into both Ray and Anna—who turns out to be a doctor and Morales’s niece. Ed explains that Morales was working on a technology called Resonance, which could be turned into a devastating weapon. The four decide to work together to find out who killed Morales and keep the Resonance research out of dangerous hands. That night, someone breaks into Anna’s apartment. She barely escapes and rejoins Ed and Bennett.

The group learns that Morales had a secret vault somewhere in the city, likely holding his research. Bennett steals the lab blueprints from police records, and Ray gets Morales’s financial history from a contact. The vault’s exact location has been erased from the security company’s files, but they manage to find it anyway, in tunnels beneath the lab. Inside the vault, Bennett is held at gunpoint as Ed accuses him of being bribed by Antevorta. Anna accesses the vault’s computer and discovers that Morales was actually her father, not her uncle. She has a choice to download or delete the Resonance data, but before she can act, Bennett realizes that Ed had been taking a deliberately long metro route just to be on Anna’s train line at the start of the game. Ed is the Antevorta spy. He shoots Anna, grabs the Resonance devices, and escapes.

After leaving the vault, Bennett and Ray find themselves blamed for the murders of both Anna and Morales. They are now fugitives. A meeting is arranged with the man who stole the vault plans—who also happens to be Ray’s source and works for Antevorta. From him, they track Ed to the hospital, where Ed is trying to destroy the Antevorta database. He has placed the Resonance devices in the bas

developer
XII Games
publisher
Wadjet Eye Games
genre
Graphic adventure
platform
PC
release
2012
mode
Single-player

Lore & Background

The game's plot begins with Ed, assistant to Professor Javier Morales, meeting Anna on a train. Ed arrives at the laboratory to find it destroyed and Morales dead, with Detective Bennett responding to the emergency. Meanwhile, political blogger Ray investigates a mysterious organization called Antevorta and uncovers a hidden database of DNA sequences. The four characters eventually discover that Morales was working on Resonance, a technology that could be used as a weapon. They break into a secret vault beneath the laboratory, where Anna learns Morales was her father. Ed is revealed to be an Antevorta plant; he shoots Anna, steals the Resonance devices, and flees. The game offers two endings: in one, Ed is vaporized by the Resonance devices, and Ray and Bennett are offered a pardon for silence; in the other, Ed kills Bennett, and Ray publishes an article revealing the truth despite Ed's objections.

Reader's Guide

Resonance received generally favorable reviews on Metacritic. Kotaku called it 'the best classic-style adventure game I've played in ages,' while Destructoid praised it as 'a fresh, modern mystery' that set a high bar for indie adventure developers. GameSpot was more critical, noting that the script relies on cliches and weak dialogue. The game won several AGS Awards, including Best Gameplay, Best Independent Adventure, and Best Traditional Adventure. Indie Games Plus named it the best indie adventure game of 2012 and listed it at #9 among the top 12 indie games of that year. Its significance lies in its traditional point-and-click gameplay combined with a memory-based puzzle mechanic and a branching narrative, representing a notable entry in the indie adventure revival.

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